It doesn't matter how much money you throw at a product, real art will always overshadow it. I just think its a great example of how a smaller team who have actual passion for their work, real artistic vision and most importantly are actually given the time they need to perfect things are always going to make a better product than a massive corporate monstrosity who are just desperately trying to please everyone and make as much money as possible as quickly as possible. And most crucially, going fast actually feels fun and responsive, it doesn't just glitch out and make platforming sections impossible.Īnd the boss fights, oh my good lord if any sonic game had boss fights that EPIC then the franchise wouldn't have had to reboot itself into oblivion over and over again because people would have been blown away by it like I am now with Solar Ash. The movement feels amazing and the platforming and combat is actually really satisfying, and it's all topped off with some of the most pleasant graphics, sound design and colour palettes I've ever seen/heard in a game. The maps are cohesive and tie together perfectly, with an actual comprehensible story reason for there to be floating platforms all over the place. Journey through a surreal, vivid and highly stylized world filled with mystery, wild high-speed traversal, endearing characters, and massive enemy encounters. Then heart machine comes along with much less resources at their disposal and makes their FIRST 3D GAME EVER and it immediately manages to do everything that Sega have been trying to do with Sonic's mechanics for 30 years. Summary: Solar Ash is the second game from Heart Machine, the creators of the award winning 2016 game Hyper Light Drifter. Speeding around everywhere doesn't usually merge well with doing delicate, precise platforming and having epic, meticulously designed boss fights, maybe the kind of game they've been trying to make all this time is actually an unattainable goal just because of their need to stick to the characters gimmick of 'going fast'. In each, you must hunt down multiple puzzles that, upon completion, let loose a. I had genuinely got to the point where I was almost forgiving towards sega about the 3D Sonic games, not because I thought they were good but because after all this time of trying I figured maybe it's just not possible to make a a fun 3D platforming-action game if you've also got to make your character go full speed everywhere all the time because thats his gimmick from the old 2D days. Solar Ash adopts a more traditional linear structure, unveiling six increasingly wide levels one at a time. And they have been trying over and over again for decades now.Įven in Frontiers they just have random open spaces that don't tie together, with grind rails and floating platforms just randomly strewn around the map like spaghetti n meatballs. It depicts the main character gliding from one precarious-looking chunk of the landscape to the next with ease, smoothly sliding on rails, and scaling bizarre landmarks. People have some nostalgia for the sonic adventure games but I honestly don't think there are any 3D Sonic games that manage to actually get that sense of zooming through a level but in a controlled way like you had when they were 2D. The trailer demonstrates that Solar Ash is shaping up to be a challenging platformer. And as far as I'm concerned they haven't succeeded once. The third is a cyclopean flying monster that is completely encased in an armored shell.I'll get hate for this from sonic fans for sure but I've just been playing Solar Ash for the first time and I have come to the conclusion that sega are just bad at making sonic games.Įver since Sonic switched from 2D to 3D back in the 90s they have been desperately trying to find a way to make a game that can marry the "gotta go fast" movement speed with precise platforming sections like they did in the classic 2D games but now in a 3D space. The second is a huge, flying serpentine creature with armored plates on which Ash can be seen moving. The first one is shown in the film, as Ash climbs up an upward conduit to a lone moon with a massive, multi-armed lunar monster. In addition, three new creatures that will emerge as possible foes in Solar Ash are seen, which look to be comparable to the bosses from Shadow of the Colossus. It also offers vistas of many sorts of ruins with surreal characteristics. A snowy environment around a big crystal, an industrial setting with connected pipes to ride on, and a massive continent floating in the air are all shown in the Solar Ash gameplay clip. The game’s protagonist, Ash, awakens in the palm of a giant, glowing creature with gaps between their arms and a long spear piercing their breast in the trailer’s opening scene.įollowing that, the teaser shows footage of Ash traveling across various locales in the game. In the conclusion, the teaser revealed additional adversaries, locales, and the basic traversal gameplay that gamers can expect from Solar Ash. The game will be available for purchase on the Epic Games Store, according to the new video.
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